The Team(s) That I fell In Love With!–Part 2

Last time on “The Team(s) That I fell in Love with” I looked at the Morlocks and why they are simply irresistible. In this instalment I will be taking a look at my favorite team that hails from the DC Universe. For me, there is no contest on who is my favorite DC team, and lucky for me they are still legal in Modern Age! Ok, so if you are wondering who I fell in love with from the DC Universe, I will give you some hints.

  1.   They Made their debut in the set DC World’s Finest! 
  2. They typically are played “outside” the curve! 
  3. They put Dr. Light abuse back in style!

Have you guessed it? Well, if not that’s ok, I won’t hold it against you.  Ok, so the DC team that I fell in love with is THE OUTSIDERS! Yes, the fun loving, up the curve swinging Outsiders. As I mentioned, the Outsiders got their debut in DC’s World’s Finest. For those of you who don’t know, and please correct me if I am wrong, the Outsiders got their comic start in the 200th issue of  ”The Brave and The Bold”(which happened to be the last issue). After that they got their own series entitled “Batman and The Outsiders.” Since then they have been bouncing back in forth between obscurity and glory. Currently the Outsiders are fighting crime in the new “Batman and the Outsiders” which is a so far excellent series, though it is only up to issue #4.  As for versus, the outsiders are a up the curve, underdropping beat stick of a team. Just as the Morlocks, and most teams, the Outsiders have two basic ways to build them, the first being that you use the characters that get +2 attack while swinging up the curve, and either underdrop, or try you can attempt to curve out, but as we all know, curving out isn’t an fun, well at-least now when you have ridiculous characters to swarm the board. The other basic way to build the outsiders is to underdrop and abuse amazing cards like Kimiyo Hoshi<> Dr. Light, Wylde, and Batman and The Outsiders these cards mixed with a dew other’s make for some quite frankly killer combo’s!   The Outsiders got their first strong showing on the big stage at PC: Indy 2007. The deck, piloted by Phou Phommavang, was able to underdrop its way to a 8-2 finish on day one. Unfortunately, Phou was not able to draft his way to Day 3. Phou’s deck, teamed up the Outsiders with the Kree, and amazingly, his deck didn’t play any Press character! So without further ado: 

Outsiders/Kree Soldiers

 Characters

14 Kree Soldiers

3 Owen Mercer ◊

Captain Boomerang Jr., Prodigal Son

2 Faust

3 Technocrat

1 Thunder, Anissa Pierce

1 Halo

1 Wylde

4 Kimiyo Hoshi ◊

Dr. Light, Sunburst

 Locations

3 Hala

1 New Baxter Building

 Equipment

3 Ego Gem

1 Reality Gem

 Plot Twists

4 Booze Elementals

4 Forged in Crisis

4 Batman and the Outsiders

4 Truth and Justice

4 Recruiting Drive

3 Poker Night

 

  The deck used Kree Soldiers to swarm the board, and then used cards like Dr. Light, Batman and the Outsiders, and Forged In Crisis to clear the board very easily. This deck was the first Outsiders deck that I saw that was actually good, I had been playing around with a Kree/Outsiders deck that team attacked with everyone, except one person and then Dick Grayson readied a person, and then used Optitron Corporation to ready one more. Then I would use Colonel Yon-Rogg to stun whoever I attacked into,m so that all my character, except one would ready, this way I got to use Dr.Light and Wylde twice a turn. When the deck went off it was ridiculous, but getting 3 3 drops out and getting optitron and other stuff proved to inconsistent for me. After my near success with my version of Kree/Outsiders I decided to give Phou’s a try, so I put his version together, I liked the deck, but it just couldn’t seem to do much for me. So I was kinda discouraged after this, but then I got whife on the realms of a deck teaming up two of my favorite teams, X-Men and Outsiders, the deck made by Squire or known on the realms as Homer J, was very new at this time, so I looked over the decklist, and decided to put it together. The deck was pretty ridiculous, because Fastball Special = awesome. So I played around with X-Men/Outsiders, which is now known as the infamous “Supertroopers.” And before I forget here is the decklist:

Super Troopers

Characters
2 Archangel, Angel
1 Faust
1 Halo
1 Jubilee, Mallrat
4 Multiple Man, Army/Madro
3 Owen Mercer, Prodigal Son
1 Shadowcat, Phase Shifter
1 Technocrat
1 Thunder, Anissa Pierce
1 Cannonball
1 Dazzler, Rock Star
1 Forge, Inventor Extraordinare
1 Gambit, Swamp Rat
1 Grace, Grace Choi
4 Jean Grey, Teen Telepath
1 Katana, Tatsu Yamashiro
3 Sunfire, Rising Sun
1 Wylde
2 Kimiyo Hoshi, Sunburst
1 Cable, Askani’Son

Equipment 
1 Blackbird Blue

Locations 
1 X-Corp: Hong-Kong
1X-Corp: Amsterdam

Plot twists 
2 Battle Tactics
4 Booze Elementals
3 Recruiting Drive
3 Time Breach
3 X-Men United
3 Batman and the Outsiders
4 Fastball Special

3 A Proud Zinco Product
 

So, I stuck with “Supertroopers” for a while, but it still didn’t feel quite right. But then came the answer to my deckbuilding prayers. They came in the form of a set called DC Legends! Of course I am talking about the epic return of the Teen Titans! With the return of the titans, came Teen Titans Go! With Teen Titans Go, my whole thought process on how to build the Outsiders changed. Now that I didn’t need to stun whoever I team attacked into to re-ready all my people, the combo’s came alot easier. So just like tons of other people, I started to build a Titan/Outsiders deck, I started by putting together my motley crew of characters. The basic way I approached this is to play the good 3-2 drops, Dr. Light, Wylde, TIm Drake<> Robin, and Roy Harper<> Arsenal. From there I went on to disect the one drops, and since you never want to get stuck with a extra copy of a one drop in hand, I decided to play one of every one drop, and then gave the important ones 1 more slot. So at this point, my characters are set and all i have to do is put together the plot twists/locations. For Plot twists I started with the obvious ones, like, TTG and Bato, from there i obviously needed a little bit of search, that came in the form of Recruiting Drive. Next, I felt that I needed to be a little stronger on the defensive, so I put in Poker Night, then I felt that i alos needed to be able to not stun while attacking, and that came in the form of the Tim Drake plot twist Follow The Leader. Lastly, I needed Team-ups, the best choice here is Truth and Justice. So without further ado, here is my list for Teen Titans/Outsiders, apply named by a versus cohort “Tots.”

Characters
1 Dawn Granger
1 Ray Palmer<> The atom
1 Pantha
1 Thunder
1 Roy Harper<> Speedy
1 Bette Kane<> Flamebird
1 Bumblebee
1 Faust
2 Owen Mercer<> Captain Boomerang Jr.
2 Technocrat
2 Mia Dearden<> Speedy
4 Tim Drake<> Robin
4 Wylde
2 Roy Harper<> Arsenal
4 Kimiyo Hoshi<> Dr.Light
Plot Twists 
4 Truth and Justice, Team-up
2 The Multiverse, team-up
4 Follow The Leader
4 Poker Night
4 Recruiting Drive
4 Teen Titans Go!
4 Batman and The Outsiders
3 Reset
Locations
3 Birthing Chamber
I know that the deck isn’t perfect, however it is very consistent and has some ridiculous combo’s. I love swinging a bunch of character then, burning for a bunch, stunning with Dr.Light, Bouncing with Batman and The Outsiders, Drawing a card with Technocrat, and netting a plot twist with Tim Drake. Then doing it all over again, with either a Reset, or a follow the leader, and a Teen Titans Go! Well, I suppose that end this issue of “The Team’s that I fell in Love With” any question or comments feel free to post and ask. I am known as Brokenbyme on the realms and Nostalgiatopia on AIM, feel free to contact anywhere.  

~ by brokenbyme on March 4, 2008.

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